"Games" by Katherine MacLean is a science fiction story that weaves together the lives of a young boy and an imprisoned scientist through a mysterious telepathic connection. The story explores the power of imagination and memory, revealing how Ronny, a child lost in play as an Indian chief, unknowingly shares thoughts and experiences with Dr. Revert Purcell, who faces imprisonment for suppressing critical information. This interplay between Ronny's innocent games and Purcell's serious situation creates a compelling contrast, shining a light on the burdens of knowledge and the responsibilities of adulthood that are passed down to future generations. The story is a captivating exploration of how play, memory, and responsibility intertwine, asking readers to ponder the future and complexities of legacy.

Games
By Katherine MacLean
A child's innocent game becomes intertwined with a prisoner's dire situation through a telepathic connection, revealing a shared burden of knowledge and a glimpse into the complexities of the future.
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2010-03-27
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Summary
About the AuthorKatherine Anne MacLean was an American science fiction author best known for her short fiction of the 1950s which examined the impact of technological advances on individuals and society.
Katherine Anne MacLean was an American science fiction author best known for her short fiction of the 1950s which examined the impact of technological advances on individuals and society.
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